![]() With a little knowledge and planning, building in an aquifer even has benefits - like a secure and indoor source of fresh water. The good news is that aquifers aren’t too hard to deal with, as long as you know what to do. Avoiding aquifers altogether, though, dramatically limits the available places for your fortresses. In our other guides, we told you to avoid aquifers, since flooding your fortress usually just leads to fun outcomes. Finding the perfect embark location in Dwarf Fortress can set you up for success or (immediate) failure. The first place you’ll run into them is while trying to select an embark location. Magma routing requires magma-safe materials.Dwarf Fortress’ aquifers are underground layers of soil or stone that produce water. Note that magma is much more viscous than water, so an over-application of pressure will be necessary to get a significant flow rate. Magma is located in the bowels of the earth, and bringing it (closer) to the surface requires a special construction: the pump stack (aqueducts cannot "push" fluids up z-levels). Shallow reservoirs are often quick-dumped off the edge of the map at the caverns level, to take advantage of gravity and minimize digging, while more permanent installations can reduce FPS slowdown by routing water through fortifications carved at the map's edge. For better security, route your water supply upwards through a grate or set of horizontal bars-swimming creatures will be blocked, building destroyers will be stymied, and flow cannot push creatures vertically.Īnother useful utility is a "dump" channel, an aqueduct that dumps a large body of fluid off-map. Fortifications can be useful as they may prevent swimming creatures from pathing into your fortress through your waterworks, but only at depths less than 7/7, and creatures can be forced through fortifications (and vertical bars) by fluid flow. Although these water sources can still be fished and used for various other purposes, they cannot be drunk from or used in injury treatment without a high infection risk, and must be desalinated through a screw pump first. Oceans always provide salt water, lakes may provide stagnant or salt water and murky pools are usually stagnant. Only rivers and some murky pools and lakes provide fresh surface water suitable for drinking and cleaning the wounds of injured dwarves. This is often combined with an equally simple reservoir and/or a well: The most primitive kind of aqueduct is an open surface channel, usually dug out from the local river or lake to your fortress to provide your dwarves with a less exposed fishing outlet and a source of clean drinking water. More complicated aqueducts often handle pressurized flows since in-game pressure sometimes behaves in counter intuitive ways, it is generally a good idea to familiarize oneself with its mechanics before undertaking any large project, lest flooding occurs. ![]() Aqueducts are usually a means to an end and not an end in and of themselves.Īlthough simple aqueducts don't need much utility, certain measures like roofing over channels and installing lever-bound floodgates or bridges are useful for safety, maintenance, and modification reasons. Using a combination of channels, tunnels, screw pumps, and natural or constructed floors and walls, an aqueduct taps into a natural source of either and creates a path for them to follow, using a combination of pressure and gravity to funnel it to its destination. An aqueduct is any set of elements that carries water or magma (the game's two types of fluids) from one location to another. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |