Likewise, two-color images work best if you convert a color image to grayscale. Images with other colors will produce unexpected results. Given the desired effect, the command only works for black and white images. There should be no spaces between the replacement colors or it will cause the command to fail. In the command above, the replacement color order is for black then white. With your example icon, this command produces the following results: Per the Imagemagick usage guide on Level Adjustment by Color, +level-color will help both change the "black" and "white" colors, as well as (roughly) give the proper color gradations: convert input.png +level-colors white,"#3D94DB" target.png These need to remain intact to help maintain the look of the icon: If this happens, use the backup of the respective file that you should have to replace it.I want to change the white background to #3D94DB (Hex triplet notation) and change the black lines to white.Īs you may have already noticed, there are actually subtle gradations (from black to white) of the "black" lines in your example icon (likely due to anti-aliasing). If you don't do these, it's likely that the file being edited may get a bit screwed up (you'll see models won't load or things go completely white). Exactly match the name of your custom texture to what the.Re-open the character file if you are re-installing a mod you've just installed (and thus still had UnityEX open).Meaning: if the topic asked to make a palette swap of a fairly obscure character with hardly any images on Google and, therefore, the only image available is a crappy artifact-strewn piece of art. Of course, the judges will take the character into consideration. Note: When updating mods or running quick tests while making your own, make sure to: However, points will be taken off if poor quality artwork is used for the palette swap. Once it's done it should be safe to close UnityEX - if you want to check immediately, just boot up LL Blaze and check! Place your edited texture file in this Textures folderįinally, go back to UnityEX press the "Import All Files" button. Note: A fresh download of Hang Boy's folder will not include all these. Go into the Unity_Assets_Files Folder and go to the folders of the character you're modding for until you find a "Textures" folder Put Hang Boy's Unity_Assets_Files preset folder into the characters folder. This will assign the color to the 'Color 1' section at the. Click the eyedropper-shaped icon in the 'Tools' section at the top of the Paint window. You'll then see this whole list of assets load up - Do not close UnityEX after this. If you arent opening an existing file, create the Paint project you want to use before proceeding. Note 2: The "_game" variants are just the sound files. Note: make sure to search for ALL file types and not just unity archives. Then click the Open Unity Archive button and direct to steamapps>common>LLBlaze>Bundles>characters and then select the file of the character whose textures you want to edit. Created with Get creative and experiment with stylish and attractive color schemas: pastel, duotone, soft, neon, monochromatic, analogous, complementary, compound and so on.Publish your artworks and tag our Instagram color palette account to be featured: palette. This will become clearer later down if you haven't modded before the recent change in structure. Create not only palette from photo, but also gradients for background. Go to Hang Boy's google drive and download Unity_Assets_Files and drag that folder into steamapps>common>LLBlaze>Bundles>characters. exe and run it - you'll be met with this. In this example, I'm replacing Latch's 2nd colour (or 1st alternate colour depending on how you see it), so the renamed. Example shown here:Īfter converting, rename/keep the filename as what the original texture name was with. dds gets saved as, I'd recommend using RGBA8888 (might be listed as A8R8G8B8 or 8.8.8.8 or otherwise in different software) and turning off Mip Map generation (For some reason, mip maps greatly blur the texture in game). When converting, if you have the option to choose the Texture2D id that the. If you use paintdotnet, that can convert. You can get Photoshop CS2 for free off of the site as it's legacy software. dds - you can do this with sites like, however I would highly recommend using something like Nvidia's Photoshop DDS Plugin rather than any online converters as compression can kill the quality of the textures. Once you're done tinkering with colours, convert the. The texture itself might be a little bit confusing to look at - If you have a program with a paint bucket that can fill any pixel of the same colour, then that will help a lot with filling in both the textures and block colours that you wish to be the same. The original colour can be found as Tex, while alternate colours will be found as Tex_Alt. Go to the character google drive folder and find the character and colour that you want to change - Keep note of the name of the files - They show the codename of the character in the game files and which number that colour is.
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